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Blood Red Skies: Wing Commander Compendium
Blood Red Skies is a tabletop miniatures game where you take command of a force of iconic World War Two fighter aircraft using the dynamic ‘Advantage’ system. Opposing pilots can also use card-based aircraft traits, doctrines, Ace skills, and theatre rules to make the most of their planes and fighting environment.
Wing Commander is a compendium of additions and expansions for the Blood Red Skies game. Inside you’ll find advice for beginners, advice for designing your own scenarios, more rules to expand MiG Alley games, a short carrier war campaign, and a longer more expansive campaign that allows for narrative progression. Additionally, complete lists of plane statistics and their availability throughout the war are provided. Finally, the games author, Andy Chambers, provides full errata and answers to the most frequently asked questions.
A copy of the Blood Red Skies supplement Air Strike! is needed to use this book.
Connaissance de Dust
"Fallen like frakking rags..." - after unsuccessful cover roll ... ...
3Soldiers don't die. They go to hell to regroup.
SayingTry to look unimportant, they may be low on ammo.
8Easy boys, we are save in cover!
Last word of John Stewart, just before Desert Sun attackWhere the SSU tank comes from?
Out of frakking nowhere!1Nothings make you so happy like a Ppsh shot!
The object of war is not to die for your country but to make the other bastard die for his
PattonIf your attack is going well, you have walked into an ambush.
If enemy is in range of fire so are you. If you have LOS to him, so does he!
2Most important things are usually easy, easy ones - the hardest to accomplish.
4Autres achat
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