Warning! This is polish version of the box! All miniatures are like original ones and cards are in 2021 edition – but all language elements are Polish!
House Martell’s Sand Skirmishers turn their doctrine of high mobility into a deadly dance of blade and bow. Their light armor allows them superior speed, rivaling that of the fastest enemy units, and their training allows for deadly hit-and-fade attacks, all under a rain of incoming arrows. If locked down in a protracted melee, Skirmishers can hold their own as well as any light unit, but a wise commander will free them as soon as possible, allowing their dance to begin anew. They work particularly well savaging enemy lines already engaged with Martell Spearmen.
Connaissance de Dust
Nothings make you so happy like a Ppsh shot!
Most important things are usually easy, easy ones - the hardest to accomplish.
Never stop your enemy from committing mistakes
"Fallen like frakking rags..." - after unsuccessful cover roll ... ...
Try to look unimportant, they may be low on ammo.
He took a Panzerfaust on face and went down...
On Winter Child performance in battle
If something is impossible to accomplish you need to find a guy that doesn't know that - and let him do it.
Soldiers don't die. They go to hell to regroup.
Where the SSU tank comes from? Out of frakking nowhere!
Easy boys, we are save in cover!
Last word of John Stewart, just before Desert Sun attack